
Danae Melios
Notorious Legion
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Posted - 2008.04.06 13:01:00 -
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Edited by: Danae Melios on 06/04/2008 13:03:21
Originally by: Barbelo Valentinian
Indeed, but the problem with griefers is that they do hate the player - or at least laugh at him and despise him. And that has no role in a roleplaying game, because it's non-consensually OOC. The problem isn't that griefers in EVE do morally "bad" things - normal players do morally "bad" things too, even sometimes gank newbies, and generally make people lose their stuffs and cry. That is part of the game. The problem is that griefers' actions are aimed directly at the player behind the computer, and not at the avatar in the game world that the player is animating.
From a broader point of view, there's nothing necessarily wrong with griefers at all as human beings (although sometimes one wonders) - what they do is often funny, and in a sense salutary (which is just as well, since they can never be eliminated completely). And people immersed in a roleplaying game do indeed look a bit odd when you look at them from the outside.
But then, so do people having sex. 
The problem with saying that targeting the people behind the monitor is wrong, is that in Eve there are few other options to get back at a person or an organization that has betrayed a trust, or something similar. You can't win a war by blowing up ships that an avatar is flying. You can only win a war, you can only destroy an organization, by making the situation not fun for the other side. For the real players behind their monitors. By ****ing them off so bad they give up on those they chose to associate with in-game and try something else. Not, I might add, grief them out of the game. But grief them out of the region, or the alliance, or even force the corporation to disband. There is no reason why an alliance shouldn't be able to survive losing its space and resurfacing somewhere else, applying what they learned in a new show of strength. But war in Eve seems to be more about association than space, really
So you force those associations to break. You create so much stress for their organization(s) that the enemy simply ceases to want to associate with one another.
Edit: quote got lost in the system somehow
Originally by: game box
Conceive a new life without boundaries, where murder, plunder, betrayal, and delusions of grandeur will lead you to boundless glory or to the brink of ruin.
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